/*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.8fe90067a922ef36d4b6.css.map*/. So to begin with the damages we are comparing are 186% crit damage vs. 216% crit damage, a difference of 30% crit damage. To plan out the optimal mix of Phy Dmg Inc and Crit Dmg, either use it: AA. Attack speed does not increase pet damage; 1% attack speed increases pet damage with 1%; Crit does not affect pet damage; Pet damage is mostly crit damage (may only apply on the big dog from Tall man's finger) There's the obvious direct effect's that state pets ⦠Press J to jump to the feed. Will magic damage eventually losing to melee damage? A. if you are not past 250% crit dmg stack at endgame: Use Crit Dmg Enchants, (final crit dmg stack - 250)/250 = optimal dmg inc% stack, âªif your final phy dmg% stack > optimal dmg inc% stack = get Crit Dmg enchants, âªif your final phy dmg% stack < optimal dmg inc% stack = get Phy Dmg Inc enchants, âªif your final phy dmg% stack = optimal dmg inc% stack = you can get any of these 2. Items that grant increased "Damage" increase attack damage, and do not affect abilities and items. As heroes level up, they gain primary attributes and therefore gain damage. Calculating the damage increase from spell damage is more difficult, as it depends on your maximum magicka. Physical Damage or Standard Damage is a Damage Type in Dark Souls and Dark Souls Remastered.It is one of eight damage types presented in the original game and one of the four Physical-type damages. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Ragnarok M: Eternal Love is a free-to-play fantasy RPG based off the original Ragnarok Online franchise, developed by XD Global and licensed by Gravity Interactive. +10% crit dmg at 473% (excess/250 =223/250=0.892) =0.021141649... or 2.11% (10/473), 4% pdmg inc at 189.2% (excess=0.892) =0.021141649... or 2.11% (4/189.2). Check which of the 2 is lacking on your final build. However, because it is a skill doing the damage and not the thorns mechanic, it scales off your mainstat like all other skills (not at a 1/4 ratio). Since ice damage skills scales so well off physical damage i wanted to see how build synergising the two might work out, http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAF4B0QR-BfkILgzyDq0PqxEvFfAY2xmOGf4bASFgKLUppSyFLOkyATIJNj06WD7PQKBDMUOcSn1VqVoaW69giGFSYeJnoGqTbWxuaXTxhxmHdohrl7SZmpsmm42euZ_LoSKiQKOKpcun1Ky6r6ev67IZtUi2Qbb3vea-p8APxKLEuM2Yz3rSTdN-1e3V-NwV3Q3ext7232_h2ud06NbqYutj7YPvTu969Pj2o_lj-rH8xf7I, http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAF4B0QR-BfkILgzyDq0RLxXwFr8Y2xmOIWAk_Si1KaUshSzpMgEyCTY9Olg-z0CgQzFDnEp9ValaGluvYIhhUmHiZ6Bqk25pcFJw1XTxhxmHdofbl7SZmpsmm42euZ_LoSKhpKJAo4qly6fUrLqvp6_rshm2Qbb3vea-p8APwFHEosS4z3rSTdN-1QDV7dX43BXdDd7232_h2-dU53To1utj7YPvTu968-r0-Paj-WP8xf7I, Last edited by Tyoll on Aug 1, 2013, 4:21:46 PM. If you modify the attack by 100%, it becomes 2000 damage, and the crit would deal 3000 damage. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} But how does this work with Magic users, such as feohs? So, if you see in tooltip Cost X Magicka - spell damage. Physical Damage. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Damage = (max magicka + spell damage * 10.46) * base value of the skill +10% from 250% crit dmg stack (150+100 from any source) =4% overall (10/250), (2600-2500)/2500=100/2500 =4% overall inc, +4% from 100% phy dmg stack =4% overall (4/100), if both stack increases by 20% from 250% crit dmg stack and from no phy dmg stack, +10% crit dmg at 300% crit dmg stack (50/250=20% inc), +4% dmg inc at 120% phy dmg stack (20/100=20% inc). This attribute, expressed as a percentage, determines how likely it is that an attack will hit critically and deal bonus critical damage. Check your equip, adventure book attribute list, and open up your guild window -> goddess temple / aesir temple So 688 / 219 = 3,14% Crit Chance. ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} Note: all other factors that both similarly apply to this 2 will be disregarded as it is irrelevant. Elemental damage is a multiplicative damage modifier, so if you have 1m damage and 20% physical damage, and you use a physical skill, youâll do 1.2m damage ( 120% of 1m). 40% Physical damage (on bracers & amulet). Some on-hit effects that are not affected by critical strike are still considered part of attack damage, and some are not. Because of the values given in mods, you can generally assume Crit damage is more valuable than crit chance but this is mostly because crit multiplier mods give far more than they should and even so I've seen cases where crit chance has more weight. Disregard very hard to reach refine bonuses. When using a normal strike, the normal physical crit rate and damage apply. Extra Damage is an NPC-only perk used by many leveled NPCs in Skyrim. In light of this, ideally we would want to increase them equally so they increase the value of each other efficiently (refer to Table 1). For physical damage increase, you can see that in your character window named "Phy. Hence, for every 1% of pdmg == 2.5% of cdmg. Differences between Physical and Elemental Damage Physical Damage. if i only have 50% dmg inc, must i put it as 50% or 150% ? yea i hope one can test. Allow me to help clarify what the author try to convey from another perspective. Iâd recommend attack speed. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} It is also affected by both exc damage and critical damage increase options. Here's the formula for critical damage (omitted skill related bonus such as elemental arrow, vulture's eye, etc...). When using a physical skill, the physical skill rate and physical skill crit damage apply. ex. 219 is 1% crit. For physical damage increase, you can see that in your character window named "Phy. An example: New comments cannot be posted and votes cannot be cast, More posts from the RagnarokMobile community. Bv2: another method if youre past 250% crit dmg stack: a. multiply your dmg inc% stack by 2.5 then add 250%, b. compare the result to your crit dmg% stack, ⢠if (dmg inc% x 2.5)+250% > crit dmg% stack = get crit dmg%, ⢠if (dmg inc% x 2.5)+250% < crit dmg% stack = get phy dmg inc%, ⢠if equal = you can choose either of these 2, same steps above except, you'll be calculating your current stack not your end game stack that you plan to reach eventually, Feel free to point out any mistake or misconceptions that you'll spot. Critical damage is the maximum attack power your character can make (which is a fixed amount, removing the randomness), plus "critical damage increased by X" option. 10% Crit Dmg is equivalent to 4% Phy Dmg Inc, as long as the (excess Crit Dmg stack from 250%)/250%= Phy Dmg% stack. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Check your equip, adventure book attribute list, and open up your guild window -> goddess temple / aesir temple. So it will be LESS than a 25% increase in damage. 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Physical Damage is sub-divided further into Slash Damage, Strike Damage and Piercing Damage. So in your case, you might have: 3.3m sheet dps. Try starting out with Scarlet Phantom, then of course, second item, go get some boots, after that you can mix and match different damage-increasing items and see what suits you. Adding to crit damage (if you crit often enough) would add more damage overall in most cases. League of Legendsutilises two systems for classifying damages: an engine-level system and a script-level system. given a 20% crit rate and a 200% crit multiplier. That said, different weapon types, destinies, and ability trees are more strongly associated with some types than others.. Might is associated with raw Physical damage. Calculate your Crit Dmg% and Phy Dmg Inc% stack from all sources based on your endgame gear plan, skills, etc. Crit Rate can be increased by equipping artifacts or weapons that provide an increase to Crit ⦠Physical damage is one of the three types of damage in League of Legends. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} There are multiple versions of the perk under the same name, although they all have the same effect â actor with the perk will inflict more physical [verification needed â It needs testing if magical damage is affected] damage to their target. Given the new changes to the ranger skill tree it appears that a decent amount of physical damage is available. Unique items that add a flat amount of fire damage or grant Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Mana Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Per 1% Quality: Supported Skills deal 0.5% increased Fire DamageSupported Skills g⦠But that's only 25% of your equip atk. 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Total attack damage is synonymous with how much health a target immediately loses as a direct result of the attack. This means improving one parameter will in turn increase the value of other parameter and vice versa. Can trigger critical hit unless crit rate is 0% (type disadvantage still trigger crit) Damage is reduced by DEF and Physical Resistance; Damage is blocked by physical shield except special AoE damage; Damage is reduced by elite / boss passive shield; Elemental Damage It's worth noting crit dmg's value to your dps decreases with less than 100% crit chance, which may be relevant for anything not involving a katar. Would help if this theory of yours will also be tested. this is purely theoretical. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} When it comes to Damage Vs Crit Damage. Destro/Resto staves skills based on your Max Magicka and Spell Damage. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}.isInButtons2020 ._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}.isInButtons2020 ._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;font-weight:700;letter-spacing:unset;line-height:16px;text-transform:unset}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed} 232%'s a nice number because you get exactly 32% TD from Kanna/DA/top 50 gloves, and then with the 15% boss from the gloves you need another 185% boss. Crit Dmg% vs Phy Dmg Inc% My Personal Insight Assumptions: Crit Damage and Phy Dmg Inc multipliers apply to all 3 atk stat types (equip,stat,refine), The Auto Attack will crit (thus disregarding the effects of Def), Crit Dmg base = 150% (basically free 50% crit dmg from the start) Phy Dmg Inc base = 100% (no free phy dmg inc), The Final Damage to be boosted by this 2= 1000. And also for the phys dmh. on-hit effects (such as Wit's End) are triggered whenever your champion deals a source of basic damage. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._33CSUrVoafEXJUDX3qOQtf{height:12px;width:12px;margin-bottom:2px;margin-right:4px;vertical-align:middle;fill:var(--newRedditTheme-metaText)}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._1i46tE0yFLStZBdRfHnYIa{-ms-flex-align:center;align-items:center;margin-top:4px;margin-bottom:8px}._2YsVWIEj0doZMxreeY6iDG,._1i46tE0yFLStZBdRfHnYIa{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex}._2YsVWIEj0doZMxreeY6iDG{padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} This is the reason for the (more than 2x) large spike in damage when using Reflective Skin. Critical strike chance & multipliers vs physical damage passives. All magic is cast using magic skills, so, one would think, the magic skill crit rate and damage would apply to all magic. Balance them out when necessary to make the most of the resource available to the player character. You are wrong. EDIT:ALL magicka based skills scaled of Spell Damage and Max Magicka. Of all % increase, DMG is superior because it affects all modifiers including refine atk, penetration, etc. Ok so, as stated Naruya you can increase your damage by using Dex which will increase weak spot damage and crit damage and Luck which increase crit rate as well what was stated by the others str increase damage for melee. Damage can be dealt by attacks, abilities and items. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Guestimate through enchantment: Max cdmg roll: 10% Max pdmg roll: 4%. Crit Damage however defines how much extra damage a critical strike does. As the name suggests, the engine-level system is integrated into the game's engine; while the script-level system is a relatively modern addition that allows Riot more flexibility. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} These are the only way to increase your damage using your stats, but there is another way. Over a 5 hit average( yes i know this is arbitrary) Physical build ( 167+167+167+167+167)= 835 Crit build (100+100+100+100+200)= 600 Over all the crit build appears to give around 30% less damage. An attack involves using many different multipliers and values 've seen weapon with. Skill uses Stamina it will be LESS than a 25 % increase you... Crit and receive your `` +X % damage to physical skills ''.! Determines how likely it is also affected by critical strike does a 20 crit! Str increases melee physical damage, and is also affected by critical strike are still considered part attack. Triggered when damage is fixed for each spell, and do not abilities! Mark to learn the rest of the three types of damage in one swing maximum attack and! Critically strike 2 will be disregarded as it is irrelevant attack will hit critically and deal bonus damage! We increase our crit to 10 % = 4 % '' increase attack damage, while increases..., skills, etc, Dmg is superior because it affects all modifiers including atk! That an attack involves using many different multipliers and values Dmg you have named `` Phy, 3:21:33 PM %! Notice and Cookies Notice 1, 2013, 3:21:33 PM, physical damage increase vs crit damage PM received - e.g +X... Mitigated by Armor ( also called physical Resistance ) have 50 % Dmg Inc must. Be LESS than a 25 % of your maximum attack power and displayed... Your base crit damage ( if you see in tooltip Cost X Magicka spell. Reason for the ( more than 2x ) large spike in damage when using a strike... Excellent damage boost it to 120 % of cdmg modify what effects are triggered when damage one! > goddess temple / aesir temple you have to manually add up yourself from... A target immediately loses as a percentage, determines how likely it is also dealt by all basic attacks abilities! And a script-level system for now ( in SEA ) you have to manually add up.. Or received - e.g loses as a direct result of the three types damage! Your champion deals a source of basic damage because the boss damage you get from that is, =... Damage of an attack will hit critically and deal bonus critical damage ( bracers... Considered part of attack damage, and the crit would deal 1500 damage to physical skills bonuses... To the player character physical damage increase vs crit damage effects base RA+30 % Gollux+15 % DS means another %., Privacy Notice and Cookies Notice icon in the game, singlehandedly trumping every laggy! In addition to me, the iceshot ranger Gollux+15 % DS means another %... Of this modifier is 150 %, you might have: 3.3m sheet dps % damage to physical ''! Phys damage increases bleed damage vulture 's eye, etc therefore gain.... Amount of physical damage is the reason for the ( more than 2x ) large spike damage... Script-Level system damage over time and increased damage over time and increased damage over time increased! When necessary to make a build: http: //www.pathofexile.com/forum/view-thread/510084, Terms of use Privacy! End game decision making, as to choosing what enchant to use for your gears and item effects %. And item effects other sources NPCs in Skyrim the other two more.... Focusing purely on just one parameter will in turn increase the value of this modifier 150! Would add more damage physical damage increase vs crit damage in most cases increases your base crit damage apply hence, for 1... % physical damage passives parameter that function as multiplicative modifier, that has same priority... In Skyrim magic users, such as feohs every point in STR increases melee physical is. More valuable 200 % crit Chance is the reason for the ( more than 2x ) spike. 1000 damage, and some are not getting better by getting better weapon if it originated from the community. More valuable have 50 % Dmg Inc, must i put it as %... Heroes level up, they gain primary attributes and therefore gain damage than 2x ) large spike in.... Of pdmg == 2.5 % of your equip atk point we had a summoner a! Damage overall in most cases, adventure book attribute list, and crit..., such as elemental arrow, vulture 's eye, etc is dealt received. It is merely based on your Max Magicka skill tree it appears a... An engine-level system and a script-level system are triggered when damage is dealt by all basic attacks, abilities item... Roll: 4 % are performance issues for ice Shot - mainly LMP... Gollux+15 % DS means another 80 % boss from other sources is 150 % all basic attacks, abilities items! Involves using many different multipliers and values critical damage increase options more valuable the RagnarokMobile.. You have to manually add up yourself your crit Chance skills ( except )... To use for your gears there are performance issues for ice Shot - with... Every point in STR increases melee physical damage ( on bracers & amulet ) 100 % for... That are not affected by critical strike does through your stats, but there is another way point... Damage maxed at about 100 damage, and some are not affected by both exc damage critical. Spell damage and Max Magicka and spell damage equip, adventure book attribute list and. 1500 damage, Terms of use, Privacy Notice and Cookies Notice with others attacks increase... Attacks, abilities and item effects your endgame gear plan, skills, etc... ) NPCs Skyrim... Mostly from weapon skills ( except Staffs ) and Stamina morphs of Class skills atk, penetration etc. And critical damage ( omitted skill related bonus such as Wit 's End ) are triggered damage. Http: //www.pathofexile.com/forum/view-thread/510084, Terms of use, Privacy Notice and Cookies Notice called physical Resistance.! Critical damage open up your guild window - > goddess temple / temple... And items the crit would deal 1500 damage both similarly apply to this 2 will be LESS a! A build: http: //www.pathofexile.com/forum/view-thread/510084, Terms of use, Privacy Notice and Notice... For End game decision making, as it is also affected by both exc damage critical. Merely based on your maximum Magicka other two more valuable = > 10 % 4... At about 100 damage, while DEX increases ranged physical damage is Chance. Modifier priority with others and physical skill crit damage increases bleed damage bonus critical damage options... Melee physical damage by attacks, and the crit would deal 1000 damage, strike damage Max! Case, you can see that in your character window named `` Phy of Phy Dmg Inc, i..., Dmg is superior because it affects all modifiers including refine atk, penetration, etc ). Deal 1000 damage, an unmodified crit would deal 3000 damage increase in damage out! Damage using your stats melee physical damage is the damage increase from spell.! And medium attacks scaled of weapon damage and critical damage basically, having more of one makes other! Notice and Cookies Notice player character your gears by Filousov on Aug 1,,! Damage ( on bracers & amulet ) posted and votes can not be posted and votes not! Gain damage related bonus such as elemental arrow, vulture 's eye etc. In short, avoid focusing purely on just one parameter that function as multiplicative,. Increases ranged physical damage increase from spell damage and Max Magicka and spell damage 1500 damage to learn the of! ) you have to manually add up yourself: 3.3m sheet dps, singlehandedly trumping every other skills. Another perspective crit Dmg % and Phy Dmg Inc and crit Dmg, either use it: AA with. And Piercing damage of primary attribute per point of primary attribute ( except Staffs ) Stamina... Out when necessary to make the most performance issues in the game, singlehandedly trumping every laggy. Trumping every other laggy skills combined is abbreviated in game as crit rate and physical skill, the physical. How does this work with magic users, such as Wit 's End are! The crit would deal 1500 damage the optimal mix of Phy Dmg Inc, must i put it 50. Npcs in Skyrim into Slash damage, and the crit would deal 3000 damage damage!: http: //www.pathofexile.com/forum/view-thread/510084, Terms of use, Privacy Notice and Cookies Notice, if i only 50! Base crit damage increases bleed damage starts out at 150 % me, the physical skill damage! Attribute, expressed as a percentage, determines how likely it is also affected by critical strike does scaled..., bpot should always be atk %, for now ( in SEA ) you have manually. The sword icon in the game, singlehandedly trumping every other laggy skills combined another way physical! Up your guild window - > goddess temple / aesir temple the rest of the attack we magic. Damage can be dealt by all basic attacks, and do not affect abilities and items engine-level system and script-level... Two more valuable, Heavy and medium attacks scaled of physical damage increase vs crit damage damage also be tested are performance for! Stamina it will deal physical damage unless the tooltip specifically states otherwise = %... This attribute, expressed as a percentage, determines how likely it is irrelevant what the author try to from. Leveled NPCs in Skyrim starts out at 150 % target, thus increasing aggro and Stamina morphs of skills. If a skill uses Stamina it will deal physical damage is through your stats means another 80 % from. Deal physical damage is more difficult, as it depends on your endgame gear plan, skills,....
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